IAMTHINK, Sept 18, 2013, by David Lucier
Applied Gaming, Sept 17, 2013, by Nicolas Arcolano
"The Counting Kingdom is a great example of what learning games can be. It’s educational without being too pedantic, cute without being too saccharine, and it has quality art and actual, fun gameplay."
Geekenstein, April 18, 2013, by David Rhinehart
"There are so many endless runners on the market that when one stands out, it's worth noting... The Golden Arrow is a strong effort and shows that Monster & Glitch can take a different approach to established formulas, I can't wait to see what comes next."
Regret Zero, April 18, 2013, by Taylor Whaley
"Overall, The Golden Arrow is one of the best endless runners in the mobile gaming market today. It blows the competition out of the water with solid gameplay, a beautiful art style, breathtaking sound design and an incredibly well written plot."
GameSkinny, April 3, 2013, by Amy White
Explosion, April 1, 2013, by Charles Battersby
"The Golden Arrow treads a new path, and unveils its backstory through a narrative design that's as elegant as the gameplay... The writing is haunting and poetic, providing an extra motivation for players to keep at the game just to find out what happens to the obsessed damsel."
Structure Gaming, March 22, by Troy Arnold
"Developer Monster & Glitch may have given even more reason to invest in external batteries for all you iPhone users... Where [The Golden Arrow ] stands out is the 8-bit visuals, the atmospheric soundtrack, and the emphasis on story."
Den of Geek, March 19, 2013, by Joe Jasko
"The writing is simple and beautifully poetic and it calls to mind such ethereal storytelling as the likes of Jonathan Blow's Braid."
RegretZero, March 15, 2013, by Taylor Whayley
The Spawn Point Blog, March 13, 2013, by Kahlief Adams
"The story of the princess who finds her prince has been commonplace in many an enchanted tale, but there are a couple of poignant story bits there for discovery. I won't spoil them but will say that some of them surprisingly touched me on a personal level."
148 Apps, March 13, 2013, by David Rabinowitz
Funky Space Monkey, March 12, 2013
The Guardian, March 11, 2013, by Keith Stuart
"Ok, so we've seen quite a few side-scrolling endless runners over the last couple of years, but I still think this one is worth a look. Like Adam Saltsman's iconic Canabalt, it features minimalistic 8bit visuals and a romping chiptune soundtrack.."
Polygon, Feb 20, 2013, by Alexa Ray Corriea